A Star Citizen blog representing the vast silent majority who only wish to make the game better.

Tuesday, July 25, 2017

System Count on Launch

It has been recently reported that there will be 5 - 10 systems on Star Citizen official launch. This is a change from the 100 systems we had been expecting.

I assume the system count change is because of the far greater fidelity being built into Star Citizen. Greater fidelity takes longer.

I'm disappointed in the system count change. So, too, are lots of people.

The main reason other people are upset is that there is apparently less space in which to play. Counter arguments are that there will actually be MORE space as the planets and moons are far larger and content rich than originally planned.

For me, however, the disappointment is different. I am disappointed because of the disconnect with Star Citizen lore.

I've been following the official lore for a long time. They have been fleshing out the descriptions of all the hundred or so systems. I have decided what I want to do and where I want to go based upon this lore. I've worked up trade routes as best I could. I've purchased ships according to my activities within the lore. I've identified friends based on what and where they have indicated they wish to play. So now I'm sad that it is irrelevant.

It is popularly predicted that they will only be able to create 7'ish systems per year. So it could take a dozen years or more for CIG to flesh out their universe. A depressing thought if one is hung up on lore.

The counter argument to my little depression is that CIG, the developers, will surprise everyone and get the 100-system Verse up and running in a greatly reduced time frame. They always are developing tools to speed things up without compromising on too much fidelity.

Time will tell.

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